Asia Rendon
Asia Rendon
Weapons Lead @ Gearbox Software
Dallas, United States

Skills

3D ModelingDigital SculptingTexturingLeadershipPBR TexturingCommunicationDocumentationCoordinating

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Productions

    • Video Game
      Borderlands 4
    • Year
      2025
    • Role
      Weapons Lead
    • Company
      Gearbox Software
    • Video Game
      Tiny Tina's Wonderlands
    • Year
      2022
    • Role
      Lead Weapons Artist
    • Company
      Gearbox Software
    • Video Game
      Borderlands 3
    • Year
      2019
    • Role
      Content Artist
    • Company
      Gearbox Software
    • Video Game
      7 Days To Die
    • Year
      2013
    • Role
      3D Artist
    • Company
      Fun Pimps Entertainment

Experience

  • Lead Weapons Artist at Gearbox Software
    Frisco
    July 2021 - Present

    -Pipeline & schedule creation/management

    -Upholding Artistic/Technical expectations while balancing milestone & deadlines.

    -Delegation of tasks/responsibilities (recognizing and utilizing each Team Member's strengths to the fullest extent.)

    -Creation of concise documentation which is referenced interdepartmentally

    -Candidate screening & interviews

    -Internal & external feedback

    -Intern Mentorship

    -Art creation

    -Art implementation

    Soft skills: Communication, morale management, self motivation, negotiation & compromise, advocacy for fair pay/equity/work-life balance

  • Weapons Artist at Gearbox Software
    Frisco, TX, United States of America
    April 2020 - July 2021

    -Creation/implementation of prototypes - establishing budget and functionality.

    -Outsource management (delegation, assignment, feedback and integration of assets.)

    -Final art (proxy, high poly, low poly, unwrap, texture).

    -Documentation and communication.

  • Content Artist at Gearbox Software
    Frisco, United States of America
    March 2018 - April 2020

    Responsibilities include:

    -Modeling/texturing fully-realized and functional assets from concept to engine.

    -Effectively communicating with a team to reduce/avoid blockers and push content through the pipeline efficiently as possible.

    -Managing multiple JIRA tasks at once, checking content into P4V.

  • Freelance 3D Artist at PicturePlane Imaging
    Arlington, United States of America
    February 2017 - March 2017

    Responsibilities Include:

    -Assembling 3D assets to match composition of rough concept sketches

    -Building 3D models from concept and real-life reference, to be used in marketing campaigns for various companies.

  • Artist at The Fun Pimps Entertainment
    Plano, United States of America
    October 2015 - October 2017

    Responsibilities include:

    -Interpreting rough concept sketches and carrying out fully-realized and functional assets in engine.

    -Working with SVN, checking in resources to be passed off to other departments.

    -Managing JIRA tasks, keeping open communication and regular updates with a remote team.

  • Art Intern at The Fun Pimps
    Garland, United States of America
    April 2015 - October 2015

    High/low poly modeler/texture artist