-Pipeline & schedule creation/management
-Upholding Artistic/Technical expectations while balancing milestone & deadlines.
-Delegation of tasks/responsibilities (recognizing and utilizing each Team Member's strengths to the fullest extent.)
-Creation of concise documentation which is referenced interdepartmentally
-Candidate screening & interviews
-Internal & external feedback
-Intern Mentorship
-Art creation
-Art implementation
Soft skills: Communication, morale management, self motivation, negotiation & compromise, advocacy for fair pay/equity/work-life balance
-Creation/implementation of prototypes - establishing budget and functionality.
-Outsource management (delegation, assignment, feedback and integration of assets.)
-Final art (proxy, high poly, low poly, unwrap, texture).
-Documentation and communication.
Responsibilities include:
-Modeling/texturing fully-realized and functional assets from concept to engine.
-Effectively communicating with a team to reduce/avoid blockers and push content through the pipeline efficiently as possible.
-Managing multiple JIRA tasks at once, checking content into P4V.
Responsibilities Include:
-Assembling 3D assets to match composition of rough concept sketches
-Building 3D models from concept and real-life reference, to be used in marketing campaigns for various companies.
Responsibilities include:
-Interpreting rough concept sketches and carrying out fully-realized and functional assets in engine.
-Working with SVN, checking in resources to be passed off to other departments.
-Managing JIRA tasks, keeping open communication and regular updates with a remote team.
High/low poly modeler/texture artist